references/presets/ohmsha.md
4.5 KB查看排版效果| 1 | # ohmsha |
| 2 | |
| 3 | Ohmsha预设 - Educational manga with visual metaphors |
| 4 | |
| 5 | ## Base Configuration |
| 6 | |
| 7 | | Dimension | Value | |
| 8 | |-----------|-------| |
| 9 | | Art Style | manga | |
| 10 | | Tone | neutral | |
| 11 | | Layout | webtoon (default) | |
| 12 | |
| 13 | Equivalent to: `--art manga --tone neutral` |
| 14 | |
| 15 | ## Unique Rules |
| 16 | |
| 17 | This preset includes special rules beyond the art+tone combination. When `--style ohmsha` is used, ALL rules below must be applied. |
| 18 | |
| 19 | ### Visual Metaphor Requirements (CRITICAL) |
| 20 | |
| 21 | Every technical concept MUST be visualized as a metaphor: |
| 22 | |
| 23 | | Concept Type | Visualization Approach | |
| 24 | |-------------|----------------------| |
| 25 | | Algorithm | Gadget/machine that demonstrates the process | |
| 26 | | Data structure | Physical space characters can enter/explore | |
| 27 | | Mathematical formula | Transformation visible in environment | |
| 28 | | Abstract process | Tangible flow of particles/objects | |
| 29 | |
| 30 | **Wrong approach**: Character points at blackboard explaining |
| 31 | **Right approach**: Character uses "Concept Visualizer" gadget, steps into metaphorical space |
| 32 | |
| 33 | ### Visual Metaphor Examples |
| 34 | |
| 35 | | Concept | Wrong (Talking Head) | Right (Visual Metaphor) | |
| 36 | |---------|---------------------|------------------------| |
| 37 | | Attention mechanism | Character points at formula on blackboard | "Attention Flashlight" gadget illuminates key words in dark room | |
| 38 | | Gradient descent | "The algorithm minimizes loss" | Character rides ball rolling down mountain valley | |
| 39 | | Neural network | Diagram with arrows | Living network of glowing creatures passing messages | |
| 40 | | Overfitting | "The model memorized the data" | Character wearing clothes that fit only one specific pose | |
| 41 | |
| 42 | ### Character Roles (Required) |
| 43 | |
| 44 | **DEFAULT: Use Doraemon characters** unless user explicitly specifies `--characters` or has character presets in EXTEND.md. |
| 45 | |
| 46 | | Role | Default Character | Visual | Traits | |
| 47 | |------|-------------------|--------|--------| |
| 48 | | Student (Role A) | 大雄 (Nobita) | Boy, 10yo, round glasses, black hair, yellow shirt, navy shorts | Confused, asks basic but crucial questions, represents reader | |
| 49 | | Mentor (Role B) | 哆啦A梦 (Doraemon) | Blue robot cat, white belly, 4D pocket, red nose, golden bell | Knowledgeable, patient, uses gadgets as technical metaphors | |
| 50 | | Challenge (Role C) | 胖虎 (Gian) | Stocky boy, small eyes, orange shirt | Represents misunderstanding, or "noise" in the data | |
| 51 | | Support (Role D) | 静香 (Shizuka) | Cute girl, black short hair, pink dress | Asks clarifying questions, provides alternative perspectives | |
| 52 | |
| 53 | **IMPORTANT**: These Doraemon characters ARE the default for ohmsha preset. Generate character definitions using these exact characters unless user requests otherwise. |
| 54 | |
| 55 | To use custom characters: `--characters "Student:小明,Mentor:教授"` or define in EXTEND.md. |
| 56 | |
| 57 | ### Page Title Convention |
| 58 | |
| 59 | Every page MUST have a narrative title (not section header): |
| 60 | |
| 61 | **Wrong**: "Chapter 1: Introduction to Transformers" |
| 62 | **Right**: "The Day Nobita Couldn't Understand Anyone" |
| 63 | |
| 64 | ### Gadget Reveal Pattern |
| 65 | |
| 66 | When introducing a concept: |
| 67 | |
| 68 | 1. Student expresses confusion with visual indicator (?, spiral eyes) |
| 69 | 2. Mentor dramatically produces gadget with sparkle effects |
| 70 | 3. Gadget name announced in bold with explanation |
| 71 | 4. Demonstration begins - student enters metaphorical space |
| 72 | |
| 73 | ### Ending Requirements |
| 74 | |
| 75 | Final page MUST include: |
| 76 | |
| 77 | 1. Student demonstrating understanding (applying the concept) |
| 78 | 2. Callback to opening problem (now resolved) |
| 79 | 3. Mentor's satisfied expression |
| 80 | 4. Optional: hint at next topic |
| 81 | |
| 82 | ### NO Talking Heads Rule |
| 83 | |
| 84 | **Critical**: Characters must DO things, not just explain. |
| 85 | |
| 86 | Every panel should show: |
| 87 | - Action being performed |
| 88 | - Metaphor being demonstrated |
| 89 | - Character interaction with concept-space |
| 90 | - NOT: two characters facing each other talking |
| 91 | |
| 92 | ### Special Visual Elements |
| 93 | |
| 94 | | Element | Usage | |
| 95 | |---------|-------| |
| 96 | | Gadget reveals | Dramatic unveiling with sparkle effects | |
| 97 | | Concept spaces | Rounded borders, glowing edges for "imagination mode" | |
| 98 | | Information displays | Holographic UI style for technical details | |
| 99 | | Aha moments | Radial lines, light burst effects | |
| 100 | | Confusion | Spiral eyes, question marks floating above head | |
| 101 | |
| 102 | ## Quality Markers |
| 103 | |
| 104 | - ✓ Every concept is a visual metaphor |
| 105 | - ✓ Characters are DOING things, not just talking |
| 106 | - ✓ Clear student/mentor dynamic |
| 107 | - ✓ Gadgets and props drive the explanation |
| 108 | - ✓ Expressive manga-style emotions |
| 109 | - ✓ Information density through visual design, not text walls |
| 110 | - ✓ Narrative page titles |
| 111 | |
| 112 | ## Reference |
| 113 | |
| 114 | For complete guidelines, see `references/ohmsha-guide.md` |
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