references/presets/concept-story.md
5.6 KB查看排版效果| 1 | # concept-story |
| 2 | |
| 3 | 概念故事预设 - Narrative comics that visualize abstract concepts through character-driven stories |
| 4 | |
| 5 | ## Base Configuration |
| 6 | |
| 7 | | Dimension | Value | |
| 8 | |-----------|-------| |
| 9 | | Art Style | manga | |
| 10 | | Tone | warm | |
| 11 | | Layout | standard (default) | |
| 12 | |
| 13 | Equivalent to: `--art manga --tone warm` |
| 14 | |
| 15 | ## Unique Rules |
| 16 | |
| 17 | This preset includes special rules beyond the art+tone combination. When `--style concept-story` is used, ALL rules below must be applied. |
| 18 | |
| 19 | ### Concept Visualization System (CRITICAL) |
| 20 | |
| 21 | Each major abstract concept SHOULD have a recurring visual symbol/metaphor: |
| 22 | |
| 23 | | Concept Type | Visualization Approach | |
| 24 | |-------------|----------------------| |
| 25 | | Psychological need | Tangible object character holds or discovers (e.g., glowing energy ball = competence) | |
| 26 | | Management principle | Environmental metaphor character navigates (e.g., ship wheel = autonomy) | |
| 27 | | Growth/development | Living organic symbol that transforms (e.g., seed → flowering plant = relatedness) | |
| 28 | | Abstract framework | Spatial structure characters can enter or observe | |
| 29 | | Emotional state | Color/lighting shift in the scene atmosphere | |
| 30 | |
| 31 | **Unlike ohmsha**: Dialogue panels are allowed and expected. The goal is to COMBINE visual metaphors WITH dialogue, not replace dialogue entirely. |
| 32 | |
| 33 | **Pattern**: "Dialogue introduces idea" → "Visual metaphor illustrates it" → "Character reacts/applies it" |
| 34 | |
| 35 | ### Visual Symbol Continuity |
| 36 | |
| 37 | Symbols must persist across the story: |
| 38 | |
| 39 | | Stage | Treatment | |
| 40 | |-------|-----------| |
| 41 | | Introduction | Symbol appears with soft glow effect when concept is first mentioned | |
| 42 | | Recurrence | Same symbol reappears in background or character interaction when concept is referenced | |
| 43 | | Resolution | ALL symbols gather in the final composition, showing integration of learned concepts | |
| 44 | |
| 45 | **Storyboard requirement**: Include a Symbol Mapping Table defining concept → visual symbol before panel breakdown. |
| 46 | |
| 47 | ### Character Archetypes (Flexible) |
| 48 | |
| 49 | Create original characters based on content domain. No fixed defaults: |
| 50 | |
| 51 | | Role | Archetype | Visual Cues | |
| 52 | |------|-----------|------------| |
| 53 | | Protagonist | Learner/worker facing a challenge | Modern professional or student, relatable, starts with constrained posture | |
| 54 | | Mentor | Experienced guide who teaches through experience | Slightly older, calm demeanor, warm color accents | |
| 55 | | Catalyst | Person or event that triggers transformation | Can be a colleague, situation, challenge, or opportunity | |
| 56 | |
| 57 | **IMPORTANT**: Characters are created fresh each time based on the source content's domain (business, psychology, education, etc.). No default character set. |
| 58 | |
| 59 | ### Narrative Arc Structure |
| 60 | |
| 61 | Enforce a five-stage growth arc: |
| 62 | |
| 63 | | Act | Structure | Visual Tone | |
| 64 | |-----|-----------|------------| |
| 65 | | Opening | Protagonist stuck in routine, faces frustration | Muted warm tones, tight framing, constrained compositions | |
| 66 | | Inciting moment | Mentor appears or opportunity arrives | Brightness increases, panels open up | |
| 67 | | Learning | Concepts introduced through visual metaphors | Rich warm palette, symbols introduced one by one | |
| 68 | | Turning point | Protagonist applies knowledge, faces test | Contrast increases, dynamic compositions | |
| 69 | | Transformation | Growth demonstrated, new understanding visible | Full warm palette, expansive composition, all symbols present | |
| 70 | |
| 71 | ### Dialogue + Action Balance |
| 72 | |
| 73 | - Dialogue is encouraged and expected (unlike ohmsha's NO talking heads rule) |
| 74 | - Every page should combine at least one dialogue panel with at least one visual/action panel |
| 75 | - Avoid pure "lecture" pages where a character explains for 4+ panels straight |
| 76 | - When a character explains a concept verbally, the NEXT panel should visualize it |
| 77 | |
| 78 | **Wrong approach**: Four consecutive panels of mentor lecturing at protagonist |
| 79 | **Right approach**: Mentor introduces concept → visual metaphor panel → protagonist reacts → applies understanding |
| 80 | |
| 81 | ### Scene Atmosphere Rules |
| 82 | |
| 83 | | Scene Type | Atmosphere | |
| 84 | |------------|-----------| |
| 85 | | Problem/frustration | Cool muted tones over warm base, tight framing, cluttered environment | |
| 86 | | Mentoring moment | Golden hour lighting, open composition, warm indoor glow | |
| 87 | | Concept visualization | Soft glow effects, clean simplified backgrounds, symbol spotlight | |
| 88 | | Growth/transformation | Warm light expanding outward, character posture opening up | |
| 89 | | Resolution | Full warm palette, spacious composition, all visual symbols visible | |
| 90 | |
| 91 | ### Ending Requirements |
| 92 | |
| 93 | Final page MUST include: |
| 94 | |
| 95 | 1. Protagonist demonstrating transformed understanding (not just being told) |
| 96 | 2. Visual callback showing contrast with opening state (e.g., wilted plant → thriving plant) |
| 97 | 3. All concept symbols visible together in the composition |
| 98 | 4. A forward-looking element suggesting ongoing growth (not a closed ending) |
| 99 | |
| 100 | ### Page Title Convention |
| 101 | |
| 102 | Every page MUST have a narrative title: |
| 103 | |
| 104 | **Wrong**: "Chapter 3: Self-Determination Theory" |
| 105 | **Right**: "The Day Xiao Ming Found His Own Engine" |
| 106 | |
| 107 | ## Quality Markers |
| 108 | |
| 109 | - ✓ Each major concept has a recurring visual symbol |
| 110 | - ✓ Dialogue and visual metaphors work together (not one replacing the other) |
| 111 | - ✓ Clear growth arc from problem to transformation |
| 112 | - ✓ Original characters suited to the content domain |
| 113 | - ✓ Warm, professional atmosphere throughout |
| 114 | - ✓ Visual symbols recur and accumulate through the story |
| 115 | - ✓ Final page integrates all concept symbols with transformation callback |
| 116 | |
| 117 | ## Best For |
| 118 | |
| 119 | Psychology concepts, business/management principles, motivation theory, personal development, |
| 120 | self-help content, leadership frameworks, coaching narratives, soft skill education, |
| 121 | abstract concept explanation through character-driven stories |
文件内容是平台检查时读出的文本,只供查看。平台不会运行包里的任何脚本或程序。

