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宝玉知识漫画与故事分镜

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把知识、教程和故事整理成连贯漫画,规划角色、分镜和逐页提示词,调用已有绘图工具出图,可将图片合成 PDF。

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github最新版本 0.1.0更新于 2026-10-24下载 1 次

references/presets/concept-story.md

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1# concept-story
2
3概念故事预设 - Narrative comics that visualize abstract concepts through character-driven stories
4
5## Base Configuration
6
7| Dimension | Value |
8|-----------|-------|
9| Art Style | manga |
10| Tone | warm |
11| Layout | standard (default) |
12
13Equivalent to: `--art manga --tone warm`
14
15## Unique Rules
16
17This preset includes special rules beyond the art+tone combination. When `--style concept-story` is used, ALL rules below must be applied.
18
19### Concept Visualization System (CRITICAL)
20
21Each major abstract concept SHOULD have a recurring visual symbol/metaphor:
22
23| Concept Type | Visualization Approach |
24|-------------|----------------------|
25| Psychological need | Tangible object character holds or discovers (e.g., glowing energy ball = competence) |
26| Management principle | Environmental metaphor character navigates (e.g., ship wheel = autonomy) |
27| Growth/development | Living organic symbol that transforms (e.g., seed → flowering plant = relatedness) |
28| Abstract framework | Spatial structure characters can enter or observe |
29| Emotional state | Color/lighting shift in the scene atmosphere |
30
31**Unlike ohmsha**: Dialogue panels are allowed and expected. The goal is to COMBINE visual metaphors WITH dialogue, not replace dialogue entirely.
32
33**Pattern**: "Dialogue introduces idea" → "Visual metaphor illustrates it" → "Character reacts/applies it"
34
35### Visual Symbol Continuity
36
37Symbols must persist across the story:
38
39| Stage | Treatment |
40|-------|-----------|
41| Introduction | Symbol appears with soft glow effect when concept is first mentioned |
42| Recurrence | Same symbol reappears in background or character interaction when concept is referenced |
43| Resolution | ALL symbols gather in the final composition, showing integration of learned concepts |
44
45**Storyboard requirement**: Include a Symbol Mapping Table defining concept → visual symbol before panel breakdown.
46
47### Character Archetypes (Flexible)
48
49Create original characters based on content domain. No fixed defaults:
50
51| Role | Archetype | Visual Cues |
52|------|-----------|------------|
53| Protagonist | Learner/worker facing a challenge | Modern professional or student, relatable, starts with constrained posture |
54| Mentor | Experienced guide who teaches through experience | Slightly older, calm demeanor, warm color accents |
55| Catalyst | Person or event that triggers transformation | Can be a colleague, situation, challenge, or opportunity |
56
57**IMPORTANT**: Characters are created fresh each time based on the source content's domain (business, psychology, education, etc.). No default character set.
58
59### Narrative Arc Structure
60
61Enforce a five-stage growth arc:
62
63| Act | Structure | Visual Tone |
64|-----|-----------|------------|
65| Opening | Protagonist stuck in routine, faces frustration | Muted warm tones, tight framing, constrained compositions |
66| Inciting moment | Mentor appears or opportunity arrives | Brightness increases, panels open up |
67| Learning | Concepts introduced through visual metaphors | Rich warm palette, symbols introduced one by one |
68| Turning point | Protagonist applies knowledge, faces test | Contrast increases, dynamic compositions |
69| Transformation | Growth demonstrated, new understanding visible | Full warm palette, expansive composition, all symbols present |
70
71### Dialogue + Action Balance
72
73- Dialogue is encouraged and expected (unlike ohmsha's NO talking heads rule)
74- Every page should combine at least one dialogue panel with at least one visual/action panel
75- Avoid pure "lecture" pages where a character explains for 4+ panels straight
76- When a character explains a concept verbally, the NEXT panel should visualize it
77
78**Wrong approach**: Four consecutive panels of mentor lecturing at protagonist
79**Right approach**: Mentor introduces concept → visual metaphor panel → protagonist reacts → applies understanding
80
81### Scene Atmosphere Rules
82
83| Scene Type | Atmosphere |
84|------------|-----------|
85| Problem/frustration | Cool muted tones over warm base, tight framing, cluttered environment |
86| Mentoring moment | Golden hour lighting, open composition, warm indoor glow |
87| Concept visualization | Soft glow effects, clean simplified backgrounds, symbol spotlight |
88| Growth/transformation | Warm light expanding outward, character posture opening up |
89| Resolution | Full warm palette, spacious composition, all visual symbols visible |
90
91### Ending Requirements
92
93Final page MUST include:
94
951. Protagonist demonstrating transformed understanding (not just being told)
962. Visual callback showing contrast with opening state (e.g., wilted plant → thriving plant)
973. All concept symbols visible together in the composition
984. A forward-looking element suggesting ongoing growth (not a closed ending)
99
100### Page Title Convention
101
102Every page MUST have a narrative title:
103
104**Wrong**: "Chapter 3: Self-Determination Theory"
105**Right**: "The Day Xiao Ming Found His Own Engine"
106
107## Quality Markers
108
109- ✓ Each major concept has a recurring visual symbol
110- ✓ Dialogue and visual metaphors work together (not one replacing the other)
111- ✓ Clear growth arc from problem to transformation
112- ✓ Original characters suited to the content domain
113- ✓ Warm, professional atmosphere throughout
114- ✓ Visual symbols recur and accumulate through the story
115- ✓ Final page integrates all concept symbols with transformation callback
116
117## Best For
118
119Psychology concepts, business/management principles, motivation theory, personal development,
120self-help content, leadership frameworks, coaching narratives, soft skill education,
121abstract concept explanation through character-driven stories

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