references/character-template.md
4.9 KB查看排版效果| 1 | # Character Definition Template |
| 2 | |
| 3 | ## Character Document Format |
| 4 | |
| 5 | Create `characters/characters.md` with the following structure: |
| 6 | |
| 7 | ```markdown |
| 8 | # Character Definitions - [Comic Title] |
| 9 | |
| 10 | **Style**: [selected style] |
| 11 | **Art Direction**: [Ligne Claire / Manga / etc.] |
| 12 | |
| 13 | --- |
| 14 | |
| 15 | ## Character 1: [Name] |
| 16 | |
| 17 | **Role**: [Protagonist / Mentor / Antagonist / Narrator] |
| 18 | **Age**: [approximate age or age range in story] |
| 19 | |
| 20 | **Appearance**: |
| 21 | - Face shape: [oval/square/round] |
| 22 | - Hair: [color, style, length] |
| 23 | - Eyes: [color, shape, distinctive features] |
| 24 | - Build: [height, body type] |
| 25 | - Distinguishing features: [glasses, beard, scar, etc.] |
| 26 | |
| 27 | **Costume**: |
| 28 | - Default outfit: [detailed description] |
| 29 | - Color palette: [primary colors for this character] |
| 30 | - Accessories: [hat, bag, tools, etc.] |
| 31 | |
| 32 | **Expression Range**: |
| 33 | - Neutral: [description] |
| 34 | - Happy/Excited: [description] |
| 35 | - Thinking/Confused: [description] |
| 36 | - Determined: [description] |
| 37 | |
| 38 | **Visual Reference Notes**: |
| 39 | [Any specific artistic direction] |
| 40 | |
| 41 | --- |
| 42 | |
| 43 | ## Character 2: [Name] |
| 44 | ... |
| 45 | ``` |
| 46 | |
| 47 | ## Reference Sheet Image Prompt |
| 48 | |
| 49 | After character definitions, include a prompt for generating the reference sheet: |
| 50 | |
| 51 | ```markdown |
| 52 | ## Reference Sheet Prompt |
| 53 | |
| 54 | Character reference sheet in [style] style, clean lines, flat colors: |
| 55 | |
| 56 | [ROW 1 - Character Name]: |
| 57 | - Front view: [detailed description] |
| 58 | - 3/4 view: [description] |
| 59 | - Expression sheet: Neutral | Happy | Focused | Worried |
| 60 | |
| 61 | [ROW 2 - Character Name]: |
| 62 | ... |
| 63 | |
| 64 | COLOR PALETTE: |
| 65 | - [Character 1]: [colors] |
| 66 | - [Character 2]: [colors] |
| 67 | |
| 68 | White background, clear labels under each character. |
| 69 | ``` |
| 70 | |
| 71 | ## Example: Turing Biography |
| 72 | |
| 73 | ```markdown |
| 74 | # Character Definitions - The Imitation Game |
| 75 | |
| 76 | **Style**: classic (Ligne Claire) |
| 77 | **Art Direction**: Clean lines, muted colors, period-accurate details |
| 78 | |
| 79 | --- |
| 80 | |
| 81 | ## Character 1: Alan Turing |
| 82 | |
| 83 | **Role**: Protagonist |
| 84 | **Age**: 25-40 (varies across story) |
| 85 | |
| 86 | **Appearance**: |
| 87 | - Face shape: Oval, slightly angular |
| 88 | - Hair: Dark brown, wavy, slightly disheveled |
| 89 | - Eyes: Deep-set, intense gaze |
| 90 | - Build: Tall, lean, slightly awkward posture |
| 91 | - Distinguishing features: Prominent brow, thoughtful expression |
| 92 | |
| 93 | **Costume**: |
| 94 | - Default outfit: Tweed jacket with elbow patches, white shirt, no tie |
| 95 | - Color palette: Muted browns, navy blue, cream |
| 96 | - Accessories: Occasionally a pipe, papers/notebooks |
| 97 | |
| 98 | **Expression Range**: |
| 99 | - Neutral: Thoughtful, slightly distant |
| 100 | - Happy/Excited: Eureka moment, eyes bright, subtle smile |
| 101 | - Thinking/Confused: Furrowed brow, looking at abstract space |
| 102 | - Determined: Jaw set, focused eyes |
| 103 | |
| 104 | --- |
| 105 | |
| 106 | ## Character 2: The Bombe Machine |
| 107 | |
| 108 | **Role**: Supporting (anthropomorphized) |
| 109 | **Appearance**: |
| 110 | - Large brass and wood cabinet |
| 111 | - Dial "eyes" that can express states |
| 112 | - Paper tape "mouth" |
| 113 | - Indicator lights for emotions |
| 114 | |
| 115 | **Expression Range**: |
| 116 | - Processing: Spinning dials, humming |
| 117 | - Success: Lights up warmly |
| 118 | - Stuck: Smoke wisps, stuttering |
| 119 | |
| 120 | --- |
| 121 | |
| 122 | ## Reference Sheet Prompt |
| 123 | |
| 124 | Character reference sheet in Ligne Claire style, clean lines, flat colors: |
| 125 | |
| 126 | TOP ROW - Alan Turing: |
| 127 | - Front view: Young man, 30s, short dark wavy hair, thoughtful expression, wearing tweed jacket with elbow patches, white shirt |
| 128 | - 3/4 view: Same character, slight smile, showing profile of nose |
| 129 | - Expression sheet: Neutral | Excited (eureka moment) | Focused (working) | Worried |
| 130 | |
| 131 | BOTTOM ROW - The Bombe Machine (anthropomorphized): |
| 132 | - Bombe machine as character: Large, brass and wood, dial "eyes", paper tape "mouth" |
| 133 | - Expressions: Processing (spinning dials) | Success (lights up) | Stuck (smoke wisps) |
| 134 | |
| 135 | COLOR PALETTE: |
| 136 | - Turing: Muted browns (#8B7355), navy blue (#2C3E50), cream (#F5F5DC) |
| 137 | - Machine: Brass (#B5A642), mahogany (#4E2728), emerald indicators (#2ECC71) |
| 138 | |
| 139 | White background, clear labels under each character. |
| 140 | ``` |
| 141 | |
| 142 | ## Handling Age Variants |
| 143 | |
| 144 | For biographies spanning many years, define age variants: |
| 145 | |
| 146 | ```markdown |
| 147 | ## Alan Turing - Age Variants |
| 148 | |
| 149 | ### Young (1920s, age 10-18) |
| 150 | - Boyish features, round face |
| 151 | - School uniform (Sherborne) |
| 152 | - Curious, eager expression |
| 153 | |
| 154 | ### Adult (1930s-40s, age 25-35) |
| 155 | - Angular face, defined jaw |
| 156 | - Tweed jacket, rumpled appearance |
| 157 | - Intense, focused expression |
| 158 | |
| 159 | ### Later (1950s, age 40+) |
| 160 | - Slightly weathered |
| 161 | - More casual dress |
| 162 | - Thoughtful, sometimes melancholic |
| 163 | ``` |
| 164 | |
| 165 | ## Best Practices |
| 166 | |
| 167 | | Practice | Description | |
| 168 | |----------|-------------| |
| 169 | | Be specific | "Short dark wavy hair, parted left" not just "dark hair" | |
| 170 | | Use distinguishing features | Glasses, scars, accessories that identify character | |
| 171 | | Define color codes | Use specific color names or hex codes | |
| 172 | | Include age markers | Wrinkles, posture, clothing style matching era | |
| 173 | | Reference real people | For historical figures, note "based on 1940s photographs" | |
| 174 | |
| 175 | ## Why Character Reference Matters |
| 176 | |
| 177 | Without unified character definition, AI generates inconsistent appearances. The reference sheet provides: |
| 178 | 1. Visual anchors for consistent features |
| 179 | 2. Color palettes for consistent coloring |
| 180 | 3. Expression documentation for emotional portrayals |
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